Now, there is something called a
dice pool. A dice pool is a total number of dice (d10 only) that you roll to perform an action against the difficulty specified by the storyteller (which won’t be known to you). Every action takes both attribute and ability/combat to be performed. Now, if you want to perform two or more actions in one round it requires to
split your pool which means that you take out 1 die for the first action, 2 dice for the second, 3 for the third etc. It is your choice wether you’ll split your actions or not, but keep in mind – luck is not always at your side.
However, I didn’t want to bother you with examples and explanations. The best way to learn is while you play. So, when you want to perform an action that requires rolling, describe your action and wait for the storyteller’s response and further instructions. Please make sure to download the
Dice Roller in
Important downloads.
Most common actions:ListenPerception + alertness
HideDexterity + hide
Bluffmanipulation + bluff
Bluff checkPerception + empathy
Subterfugecharisma + subterfuge
Subterfuge checkPerception + empathy
SeduceAppearance + empathy
Seduce checkPerception + empathy
SneakDexterity + move silently
IntimidateCharisma + intimidate
Intimidation checkInteligence + empathy
- Defender must have more successes than the user when performing a check
- Difficulty can vary at storytellers discretion
Quick combat refferenceQuick Draw : To draw a weapon while already IN combat
Dexterity + melee/ranged
- This requires the use of one action.
Dodge:Dexterity + Dodge
Parry (Armed Defence):
Dexterity + Melee
Armed attack Dexterity + Melee
- str + 1 damage for improvised weapons, penalty -1
Unarmed attack:Dexterity + Brawl
Block (Unarmed Defence):
Dexterity + Brawl
Disarm:Strenght + melee
- When damage exceeds defenders strength + melee, they are disarmed.
GrappleStrenght + brawl
Ranged: Dexterity + ranged
Soaking Damage: Constitution + armor
Difficulty modifiers for Called Shots:Medium (Limb) +1
Small (hand,head) +2
Precise (Eye, heart, a lock) +3
Damage modifiers for Calledshots:Medium - 0
Small - +1
Precise - +2
Rolling damageStrenght + melee/ranged/brawl + overages
How to Calculate Overage:When there is NO defense: Overage = Sucesses - 1
When there is an unsucessful defense: Overage = Sucesses - defense sucesses - 1